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Text File  |  2001-07-16  |  2.6 KB  |  86 lines

  1. on mouseWithin
  2.   sprite(74).blend = 100
  3.   if sprite(74).memberNum = member("tanBroken").number then
  4.     sprite(74).blend = 100
  5.   else
  6.     sprite(74).memberNum = member("whiteBroken").number
  7.   end if
  8. end
  9.  
  10. on mouseUp me
  11.   global stylechoicelist
  12.   setAt(stylechoicelist, 2, 4)
  13.   sprite(71).memberNum = member("whiteAngle").number
  14.   sprite(71).blend = 25
  15.   sprite(72).memberNum = member("whiteCurve").number
  16.   sprite(72).blend = 25
  17.   sprite(73).memberNum = member("whiteStraight").number
  18.   sprite(73).blend = 25
  19.   sprite(74).memberNum = member("tanBroken").number
  20.   stylechoice()
  21. end
  22.  
  23. on mouseLeave
  24.   if sprite(150).memberNum = 303 then
  25.     sprite(74).blend = 100
  26.   else
  27.     if sprite(150).memberNum = 316 then
  28.       sprite(74).blend = 100
  29.     else
  30.       if sprite(150).memberNum = 317 then
  31.         sprite(74).blend = 100
  32.       else
  33.         if sprite(150).memberNum = 318 then
  34.           sprite(74).blend = 100
  35.         else
  36.           if sprite(150).memberNum = 319 then
  37.             sprite(74).blend = 100
  38.           else
  39.             if sprite(150).memberNum = 323 then
  40.               sprite(74).blend = 100
  41.             else
  42.               if sprite(150).memberNum = 336 then
  43.                 sprite(74).blend = 100
  44.               else
  45.                 if sprite(150).memberNum = 337 then
  46.                   sprite(74).blend = 100
  47.                 else
  48.                   if sprite(150).memberNum = 338 then
  49.                     sprite(74).blend = 100
  50.                   else
  51.                     if sprite(150).memberNum = 339 then
  52.                       sprite(74).blend = 100
  53.                     else
  54.                       if sprite(150).memberNum = 343 then
  55.                         sprite(74).blend = 100
  56.                       else
  57.                         if sprite(150).memberNum = 356 then
  58.                           sprite(74).blend = 100
  59.                         else
  60.                           if sprite(150).memberNum = 357 then
  61.                             sprite(74).blend = 100
  62.                           else
  63.                             if sprite(150).memberNum = 358 then
  64.                               sprite(74).blend = 100
  65.                             else
  66.                               if sprite(150).memberNum = 359 then
  67.                                 sprite(74).blend = 100
  68.                               else
  69.                                 sprite(74).blend = 25
  70.                               end if
  71.                             end if
  72.                           end if
  73.                         end if
  74.                       end if
  75.                     end if
  76.                   end if
  77.                 end if
  78.               end if
  79.             end if
  80.           end if
  81.         end if
  82.       end if
  83.     end if
  84.   end if
  85. end
  86.